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RetroArch 1.7.1 [Latest Update] Released

Hi friends a new version of RetroArch is released. Yes, a new version of RetroArch v1.7.1 is available for you. This new version has some new features and updates for PS3, PSP & PSVITA. The PSP port has seen various fixes and upgrades. The main undertaking was to get this port working again and a fix to content stacking has made the port usable. At that point additionally, the sound synchronizing issues have now been settled. Additionally, 64MB would now be able to be utilized when available and to round out the PSP changes. The PSVITA changes the PSP port would now be able to be utilized on Vita’s Adrenaline. Furthermore, for PSVITA you would now be able to appreciate enhanced installation times and enhanced bundling of the homebrew.

Furthermore, RetroArch is an open-source, cross-platform software, and licensed under the GNU GPLv3. RetroArch is the reference implementation of the libretro API. In the gaming field, the RetroArch is known as the front-end for emulators. As well as game engines, media players, video games and other applications. Furthermore, designed to be fast, lightweight, portable, and without provinces. Also, RetroArch runs programs changed over into dynamic libraries called libretro centers, utilizing a few UIs. In addition to other modern highlights like dynamic rate control, sound channels, and so on.

General and new changelog in RetroArch v1.7.1:

CHEEVOS:

  • Leader-board support
  • Add badges for achievements
  • Only disable save states in hardcore mode

COMMANDLINE: Fix fullscreen toggle switch

COMMON:

  • Add ‘Automatically Load Content To Playlist’
  • Fix slow-motion ratio
  • Optimized NBIO implementations now for Apple, Windows, and Linux
  • Uses mmap for Linux/Windows/BSD if/when available
  • A file I/O should now be much faster for loading images inside the menu
  • Native Blissbox support now for latest firmware as of writing (2.0)
  • Implementation through libusb and/or native Windows HID
  • New light-gun API
  • New VFS (Virtual File System) API
  • Fixed some playlist bugs
  • New snow shader
  • Fix Quick Menu title, no longer shows ‘Select File’
  • Fix loading cores that require no content one after another
  • Map Delete key to Y button for non-unified menu keyboard controls
  • Fix for relative paths being normalized and generating a duplicate history entry
3DS:
  • Now correctly reports the amount of CPU cores
  • Frontend rating is now correctly implemented for both New and Old 3DS/2DS
  • Furthermore, initial networking support
  • Now reports memory and battery state

EMSCRIPTEN: Fix references to browserfs

FREEBSD: Support libusb HID input driver

HAIKU: Build fix

INPUT: Map a clear button to DEL key

LINUX/X11:

  • Add RetroArch logo to the window title bar
  • Input driver now supports new light-gun code
  • Support window transparency

LOBBIES: Fix for crash on join netplay rooms via touch/glui

LOCALIZATION:

  • Update Italian/ Japanese/ Portuguese-Brazilian/ Polish/ Russian translation

MENU: Snowflake menu shader effect

OSX/PPC:
  • Fix the GL2 render-chain
  • Use EXT versions of frame-buffer/render-buffer functions

PS3:

  • Core Updater now works
  • HTTP requests/downloads should now work
  • Improved font rendering, enable STB Unicode font renderer

PSP:

  • Fix audio sync
  • Use 64MB when available
  • Also, make it work with Vita’s Adrenaline
  • Fix content loading, the port should be functional again

SCANNER: Fix crash from the Windows-incompatible format string

VITA: Improve packaging, installation times

WIIU: Disabled the controller patcher for now

VULKAN: Various stability fixes for WSI

WINDOWS:
  • Add MSVC 2017 solution
  • Support window transparency
  • Added Visual Studio 2017 support
  • Raw input driver now supports new light-gun code
  • Use configured OSD/text message color on GDI driver
  • Improve version reporting under System Information
  • Get rid of the empty console window in MSVC 2010 builds
  • Correct usage of getting Window Placement per MS docs fixes game

WINDOWS/XINPUT:

  • Populate X-Input VID/PID from D-Input so auto-config
  • Fix the crash that occurs in some situations with Steam running
  • Such a large number of essential upgrades that have been made to the PlayStation3 port
  • Discovered cordial cooperation with an RPCS3 dev like: Downloads now work, Netplay now works, etc
Finally, this is all about the RetroArch 1.7.1. Please read the above points carefully. 

Summary:- Finally, I hope that you can understand this article about RetroArch v1.7.1 easily. Besides that, if you have any query then ask me. I will get back to you as soon as possible. Please like, share, and support my Facebook page and also subscribe to push notification and stay connected with me.

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